Toy room vr photo viewer oculus7/1/2023 ![]() ![]() (I chose most of those parts last year, aside from the video card, with the express purpose of being ready for the rise of VR. I spent most of my time with the Oculus on my home-built desktop PC, which is powered by an Intel Core i7 4790k CPU running at 4GHz, 16GB of 2400MHz DDR3 RAM and an R9 Fury X GPU on loan from AMD. And of course, you'll have to add at least another $200 for a monitor. To make things easier for newcomers, there are also "Oculus ready" PCs from the likes of Alienware, ASUS and Dell starting at around $1,000 with the purchase of a Rift. Those aren't excessive specs - you'd find the same sort of hardware in a midrange gaming PC - but if you've got an older desktop, or you're starting from scratch, it might cost you a bit to upgrade. At the minimum, you'll need to have an Intel Core i5 4590 (or equivalent) processor, 8GB of RAM and an NVIDIA GTX 970 or AMD Radeon 290 video card. Setupīefore you can do anything with the Rift, you need a Windows PC that can actually handle it. You use the Oculus remote to navigate apps while wearing the display, and it also lets you control the headphone volume. I've also been using Microsoft's wireless controller adapter since it came out last year, and it goes a long way toward making PC gaming feel like just playing on a console. There's not much to report about the Xbox One controller: It's exactly the same as what comes with Microsoft's console, and you'll be relying on it as your main gaming controller. We've seen (and felt) them over the past few months, but Oculus still hasn't announced when they're coming or how much they'll cost. No, there aren't any motion controllers yet. Inside the (impeccably designed) box, you also get the aforementioned sensor with a desk stand (it can also be mounted on a tripod), a small Oculus remote and an Xbox One controller and wireless adapter. A sensor inside the headset turns on the displays when it's covered (which avoids burning them out), and there's also a small switch on the bottom to adjust the lenses to your pupillary distance. ![]() (As I explain below, that's not really necessary.) There's removable padding around the sides of the headset (Oculus also includes a replacement face pad), as well as soft cloth lining surrounding the actual displays. The headphones can also be maneuvered in a variety of ways to suit your ears, and you can take them out entirely if you'd rather use your own headphones. You can adjust the Rift with three velcro straps: two on the side and one on the top. It's far less cumbersome than the Vive Pre, which is heavier and has four long cables coming out of its headset. ![]() It even feels lighter than a Gear VR with a phone attached (no surprise, since the Rift doesn't need much hardware on the headset.) There's only one main cable leading from the headset, and it splits into USB 3.0 and HDMI cables. Indeed, after living with the second Oculus development kit for over a year, the consumer Rift feels like a major step forward. Whirligig works with most jpg and png files but works best when the image file resolution has a factor of 2.By subscribing, you are agreeing to Engadget's Terms and Privacy Policy. full details about these are available in trouble shooting: įor the widest video support I suggest installing the LAV Open-Source DirectShow Media Splitter and Decoders and using the Directshow option in the player. For this reason Whirligig support 3 render paths for you to try, Directshow, Media Foundation and libVLC. Video decoder support is very important in Whirligig as I want to offer the largest amount of possibilities for playing back your content. Streaming video support and youtube playback support. Subtitle support with accompanying srt files.ġ6 Save/Load slots to save your position in files and bookmark them for later.Ħ preset slots so yo can easily save and load the settings you like most for your films. DiretShow, Media Foundation and libVLC.Ĭhoose different backgrounds for your media or add your own. Support Mono, stereo over under and stereo side by side videos.ģ render paths to choose from to get the widest video format support. ![]() Supports Vive controllers, Oculus Touch, Oculus remote, Xbox controller, keyboard and mouse.Ī large range of projection types including fisheye, panoramic (barrel), Cinema and custom projections. Supports Vive, Oculus, Mixed Reality and openVR headsets. ![]()
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